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The background for our game was that the Doctor's most famous foes, the Daleks, are planning an invasion of Earth (well, the Home Counties at any rate) and have sent a scouting mission ahead of their main force. Their job as baddy aliens is basically to kidnap a bunch of humans for testing and/or conversion into some kind of slave drones. UNIT have detected the alien ship and sent a patrol to investigate. Their task is to bring back some alien astronauts for interrogation and testing. So both sides want the same thing, basically: Each other.
To recreate our game you will need the following:
The INVASION EARTH rules
A Dalek force worth 12 points
A UNIT force worth 12 points (we fixed on 12 as this was the cost of 4 standard Daleks, which seemed a good number for our first game, even though it was more than you ever saw at once it some of the old episodes.)
Scenery and terrain to represent a sleepy, unsuspecting corner of southern England.
A mouth, to bicker with your opponent over petty points of rules law.
A flask of weak lemon drink.
The INVASION EARTH rules
A Dalek force worth 12 points
A UNIT force worth 12 points (we fixed on 12 as this was the cost of 4 standard Daleks, which seemed a good number for our first game, even though it was more than you ever saw at once it some of the old episodes.)
Scenery and terrain to represent a sleepy, unsuspecting corner of southern England.
A mouth, to bicker with your opponent over petty points of rules law.
A flask of weak lemon drink.
Sickly wanted to be the UNIT troops (or the "Wild Geese" as he called them. He does have a point there, they do look a little like Burton, Harris, Moore and co. Maybe there's a future game to be had in that idea?) . With his twelve points he opted for a captain, five soldiers with SLR, and a Bazooka Team. We included the Land Rover because we wanted to, but decided that it would remain as a piece of scenery, otherwise it would have cost Sickly six of his points.
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The Captain falls dead. Real bad luck for Sickly, as his ability to make his men shoot more accurately would have come in very handy.
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(Those with keen eyes will spot the malevolent furry form of Buster in the background. He is the real force behind the Daleks' plans. Can't you see him just exuding ill-will to humanity, as he sits there, plotting and brooding.)
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Two Daleks down, this isn't good!
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Final Results:
DALEKS: 2 Daleks damaged and immobilised
(but recovered and repaired)
1 Dalek Damaged but repaired
UNIT: Captain and three soldiers killed
Five soldiers captured and enslaved
So, not a bad tally for the Dustbinators, five more test subjects or mindless slave drones for the pot. Sickly had his own ideas as to what would happen to them, and it involved the Daleks' sink plunger attachments, but we won't go into that...
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The game was bags of fun. Previously when I played it years ago I had worried and fussed that it was too simplistic, and invented all kinds of extra rules to jazz it up and make it more modern. For out of the box it is very Old Skool, and doesn't even have morale rules. But this time we tried it almost "as is" with a minimum of tinkering ( made the stun setting less effective than normal fire for one thing, to make it a tactical choice whether to use it or not).
I have to say, the lack of a morale system didn't spoil the game at all, which I found very surprising, as I would normally think of that as absolutely essential. If anything the players' own caution acted as a morale system of its own. Real good "fast play" fun. What I think that Cousin Jonathan refers to as "beer and pretzels", though I must own that I've never really understood what that means. Sometimes things don't need to be complex for you to have a good time. There were plenty of tactical challenges, we both discovered. The soldiers' rifles are more accurate at long range than Dalek blasters, but if a Dalek gets close they are deadly. On the other hand, if they get too close they are vulnerable to being close-assaulted, something which they do not excel at.
Also, the Daleks are not very maneuverable. They have to move in straight lines, cannot move and change facing in the same turn, and have quite a narrow arc of fire. A clever human player can use this to his advantage. On the up side, Daleks are tough, and take quite a bit of killing.
Sickly enjoyed it hugely, despite the fact that he lost. It was a very close-run thing, so he didn't mind so much. He's already been pestering me to play again, so we'll probably continue our campaign soon. I've promised him that the Doctor will be involved when we do...
I have to say, the lack of a morale system didn't spoil the game at all, which I found very surprising, as I would normally think of that as absolutely essential. If anything the players' own caution acted as a morale system of its own. Real good "fast play" fun. What I think that Cousin Jonathan refers to as "beer and pretzels", though I must own that I've never really understood what that means. Sometimes things don't need to be complex for you to have a good time. There were plenty of tactical challenges, we both discovered. The soldiers' rifles are more accurate at long range than Dalek blasters, but if a Dalek gets close they are deadly. On the other hand, if they get too close they are vulnerable to being close-assaulted, something which they do not excel at.
Also, the Daleks are not very maneuverable. They have to move in straight lines, cannot move and change facing in the same turn, and have quite a narrow arc of fire. A clever human player can use this to his advantage. On the up side, Daleks are tough, and take quite a bit of killing.
Sickly enjoyed it hugely, despite the fact that he lost. It was a very close-run thing, so he didn't mind so much. He's already been pestering me to play again, so we'll probably continue our campaign soon. I've promised him that the Doctor will be involved when we do...
3 comments:
Very Cool! I have the system, the soldiers and the metal cans o' death as well. On my paint table are a bunch of Sontarans. I have yet to play, but this could get me going. I like you will need to play the baddies as my daughters are both named after Dr Who assistants. So for us it will need to be double the baddies and two Doctors!
Excellent photos and a great report!
It looks like a really enjoyable game, it inspired me to buy it!
Your pictures are very good too, thanks a lot.
Well done Pol. Another good game with an excellent write up.
El Scurvo
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