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Unfortunately, like Plynkes, Chrono takes his own sweet time with painting projects, and the gangs aren't completely done yet. But luckily there are at last enough figures to have a one-off game, a way to test the waters, as it were. So on Friday night last, that's what we did.
The game takes place in Mega-City One, a vast future Megalopolis that covers the entire east coast of the present-day United States. The players generally control a street gang, and the gangs vie for domination of the streets. The situation in our game was that two gangs had arranged for a rumble in some out-of-the-way run-down sector of the city. Unfortunately, just as they are about to get to it, the Law shows up, in the form of six Judges.
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The first gang were the notorious NEXUS 7, who I know next to nothing about, except that they have adopted a Blade Runner theme for their gang (sound like a gang of nerds to me, if they think that's going to impress people). This bunch were controlled by Plynkes' Punjabi manservant, Sickly.
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Anyway, "THE GOD" told the players that the gang-bangers' objective was now simply to escape, and they could do so by exiting the table across either of its short edges. Unfortunately that meant the Judges were blocking their way out in both directions. The Judges' own objective was to apprehend as many gang-members as possible.
After having the basics of the rules explained to him, Plynkes decided that to try and slug it out with Les Flics would be a futile enterprise, despite the gangs' numerical superiority. Gang players can ordinarily only activate one figure per turn, with the others going on to a kind of overwatch which allows them to reaction-shoot in other player's turns. Judges are seriously tough hombres, and all Judges get to act in their turn AND react when it isn't their turn.
So the STEPPIN' RAZORS decided to flee from the judges on their side of the table and head for the far end, hoping that the other Judges and the NEXUS 7 would be too preoccupied with each other to notice them running past.
After having the basics of the rules explained to him, Plynkes decided that to try and slug it out with Les Flics would be a futile enterprise, despite the gangs' numerical superiority. Gang players can ordinarily only activate one figure per turn, with the others going on to a kind of overwatch which allows them to reaction-shoot in other player's turns. Judges are seriously tough hombres, and all Judges get to act in their turn AND react when it isn't their turn.
So the STEPPIN' RAZORS decided to flee from the judges on their side of the table and head for the far end, hoping that the other Judges and the NEXUS 7 would be too preoccupied with each other to notice them running past.
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Another factor that would slow the Law down a tad was the fact that the Judges weren't allowed to just start blasting away at the perps. They could only target figures who had refused an order to surrender, or had been seen to endanger the life of either a Judge or another civilian. Ain't procedure grand?
After two attempts at arresting the rearguard, the shooting started. The Judges were off their aim to begin with, and so Bouncee got her chance to react. Raising her little Deuce-Deuce she blazed away at the cops. Her aim was good, but her pathetic little gun failed to penetrate the Judge's armour. Soon it was over. Bouncee and Shinju were brought down. Rats managed to high-tail it after the others, as he was still just within activation range of Aphrodite the leader.
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Watching them go, Aphrodite chuckled to herself and told her gang to keep running. With those Judges having their hands full with the NEXUS, and the pursuing ones still some way behind (thanks to the RAZOR'S rearguard taking one for the hood), there was now a clear run to freedom.
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Unfortunately for the NEXUS 7, their moment of triumph was short-lived. The Judges pursuing the RAZORS now arrived and began gunning down gang-members. Soon it was all over, all the NEXUS 7 members were brought down by Judicial gunfire. They also managed to polish off Rats, who was still lagging behind the other RAZORS.
But the remaining RAZORS had already got away. The RAZOR rearguard and the futile stand of the NEXUS had served their purpose. Aphrodite and her gang were home free.
So all that remained was to count the dead and see who had been hauled away to the Cubes. Here we discovered that happily, nobody had been killed. All the gang members who had been taken down were merely injured, and some of them had actually managed to crawl off and evade justice. Hurrah!
Final Tally:
JUDGES
2 injured and with wee-stains on their Y-fronts.
NEXUS 7
4 banged up ( two of which were injured)
3 injured but escaped (including the Lieutenant and the Boss herself, though she had suffered a crippling injury to the body)
STEPPIN' RAZORS
All but three escaped. These three were:
Rats (shot in the leg, crippling it, then pinched)
Shinju (crippling shot to the body, despite this she somehow escaped)
Bouncee (shot, it was just a scratch, but she too was pinched)
So thanks to his sneaky Flashman-esque tactics and the noble sacrifice of others, Plynkes found himself to be outright winner by some distance, as all his high-value characters had got away scot-free.
The game was tremendously enjoyable, with some interesting features, and the activation system means you often have to juggle your forces and make tricky decisions as to who will get to act, and who will have to wait. This is pretty cool as it keeps you on your toes. Everybody is really looking forward to getting the campaign going, though we will probably all be old men by then.
All the figures and most of the scenery belonged to Chronoglide, so you'll have to ask him what they all were, but I know that the Judges were from the HEROCLIX game, but I forget what the others were. I'm sure he told me, but he does tend to ramble on so, and sometimes I just stop listening.
The game itself is produced by Mongoose, I believe. They're the Starship Troopers people, ain't they?
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