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The British objective was to cross the gorge and exit at least half their force across the German table edge. The Germans simply had to prevent this. After a couple of turns of movement the game looked a little like this:
The picture shows the gorge and the postions early in the game. Through the gorge a fast-flowing stream passed. It was narrow enough to leap or wade through, but one slip and you would be swept away. The Brits had to get across somehow, while their foes lay in wait.
KeyGermans
(For some reason instead of setting up in positions with a good view of the gorge, Sickly started behind the hills, and then labouriously advanced through bad going into place. Idiot.)
A - Band of 8 Ruga Ruga native irregulars. (They advanced into the jungle and covered the ford.)
B - A squad of 10 Schutztruppe Askaris (plus standard bearer and the German commander, Leutnant Schweinsteiger). They advanced to a central position that covered both the bridge and the ford.
C - Two civilian volunteer sharpshooters. They took up a position covering the bridge.
D - A dummy counter. Nothing. Perhaps some wild beast?
British
1 - Squad of 8 King's African Rifles (including Lewis gunner and accompanied by Lt. Smithers, the British commander).
2 - Squad of 9 South African Infantry.
3 - One loyal native scout.
4 - A dummy counter. Nothing to worry about. A warm wind blowing through the long grass, maybe?
(For some reason instead of setting up in positions with a good view of the gorge, Sickly started behind the hills, and then labouriously advanced through bad going into place. Idiot.)
A - Band of 8 Ruga Ruga native irregulars. (They advanced into the jungle and covered the ford.)
B - A squad of 10 Schutztruppe Askaris (plus standard bearer and the German commander, Leutnant Schweinsteiger). They advanced to a central position that covered both the bridge and the ford.
C - Two civilian volunteer sharpshooters. They took up a position covering the bridge.
D - A dummy counter. Nothing. Perhaps some wild beast?
British
1 - Squad of 8 King's African Rifles (including Lewis gunner and accompanied by Lt. Smithers, the British commander).
2 - Squad of 9 South African Infantry.
3 - One loyal native scout.
4 - A dummy counter. Nothing to worry about. A warm wind blowing through the long grass, maybe?
The ford and the bridge were the only two places where one could safely get across. The question marks represent additional potential safe routes across (the British scout would have to check their suitability first). Attempts to cross anywhere else would risk the figure being swept away by the current.
For those interested in such things, the forces were of roughly equal points value.
For those interested in such things, the forces were of roughly equal points value.
Just for a change let's try and let the pictures tell the rest of the story, rather than all the usual rambling nonsense.
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The British were in a good position, with the Schutztruppen dangerously out on a limb, and the German commander looking rather cut off and uncomfortably close to the enemy. I would say the Brits had the upper hand, but Plynkes didn't want to upset Sickly so it was called a draw. The advance had been held up for a while, and the South Africans had taken heavy casualties, though two of them had made it off the table. The KAR were still fighting fit, with a good chance of getting off-table within a few turns, had the game continued.
It had been a fun game, even if the abrupt ending was a little disappointing. The scout proved invaluable to the Brits, as they quickly discovered all the German positions and were able to concentrate on the ford, where the weakest of the German forces were. The Lewis Gun proved to be an extremely useful asset, too.
For the third time running the poor luckless Ruga Ruga figures had a bad time of it. Again they were wiped out to a man, but at least this time they cut up the South Africans good and proper before they fell. So this was actually their best performance to date, as they had either been chased away or wiped out without even getting to hurt anybody in the slightest (not even the odd Chinese Burn) in their previous outings.
Rules used were Chris Peers' "In the Heart of Africa" plus the Great War modifications from Wargames Illustrated. Figures were from Brigade, Foundry and Copplestone.
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